package TetrisFlash.Screen 
{
	import starling.display.Sprite;
	import TetrisFlash.Game;
	
	/**
	 * ...
	 * @author DANTRUONG
	 */
	public class Screen extends Sprite 
	{
		public var myGame:Game;
		
		public function Screen(_game:Game) 
		{
			this.myGame = _game;
		}
		
		public function initScreen():void {
			
		}
		
		//Update game follow delta time with miliseconds
		public function updateScreen(deltaTime: Number):void {
			
		}
		
		public function drawScreen():void {
			
		}
		
		public function destroyScreen():void {
			
		}
	}

}